AI Insights · Timothy · October 2021
Top 5 iOS Racing Games in the US for Q3 2021
In Q3 2021, the top racing games on iOS in the US saw varied performance trends in downloads, revenue, and active users. Here's a detailed look.
During Q3 2021, the top five racing games on iOS in the United States showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game based on data from Sensor Tower.
CSR 2 - Realistic Drag Racing from Zynga Inc. experienced a peak in weekly revenue of approximately $643K during the first week of July, but this figure gradually declined to around $406K by the end of September. Weekly downloads fluctuated, reaching a high of about 66K in late August, while weekly active users showed a slight dip from 747K at the start of the quarter to 743K at the end.
Mario Kart Tour by Nintendo Co., Ltd. saw its weekly revenue peak at nearly $323K in late July, followed by a decrease to around $246K by the end of September. Weekly downloads varied, hitting a high of approximately 160K in the last week of September. The game’s active users showed a downward trend from 667K in late June to 572K by the end of the quarter.
No Limit Drag Racing 2 from Sycamore Valley Software LLC reported a peak weekly revenue of about $340K in early July, which then tapered off to around $181K by the end of September. Downloads also showed a downward trend, with a peak of around 50K in early July and a dip to approximately 33K by the end of the quarter. Active users decreased from 212K in late June to 145K by the end of September.
Need for Speed No Limits by Electronic Arts saw its weekly revenue peak at roughly $152K in late June, declining to approximately $111K by the end of September. Weekly downloads were highest at around 54K in late June but fell to roughly 26K by the end of the quarter. Active users dropped from 161K in late June to 124K by the end of September.
Asphalt Legends Unite from Gameloft peaked in weekly revenue at about $77K in early August, with a slight decline to around $50K by the end of September. Downloads varied, reaching a peak of approximately 58K in early August and dropping to around 38K by the end of the quarter. Active users showed a slight decline from 146K in late June to 125K by the end of September.
For more detailed insights and analysis, visit Sensor Tower.